Sunday, May 20, 2007

Zelda, the post-match analysis

Just finished playing Twilight Princess. So now I'm in the position of having nothing in the way of Wii games that can provide more than a few minutes distraction at best. I'm sure this is a problem that will begin to vanish as dev teams get more used to the system, and stop just putting out cheap ports of PS2 software (not so sure that'll happen any time soon, though).

I was a bit sceptical of Twilight Princess when I first started playing it. It's very slow to get going, and recycles previous parts of the series to an almost ludicrous extent, but it now sits just behindd ocarina of time in my estimations for the series. I do still love Wind Waker, especially the absolutely incredible design, but Twilight Princess just edges it out because of the relationships between the central characters. The character that fulfils the role of the guide in this game is Midna, a strange little imp-type creature. Initially she's pretty antagonistic towards Link, but gradually softens, and they start to depend on one another to a far greater degree. It's strongly reminiscent of the relationship between the central characters in His Dark Materials, in fact some of the parallels are out-and-out spooky. I'd be very suprised if His Dark Materials wasn't the basis for a lot of the story, but then I'm not sure it's ever been translated into Japanese.

It's rare that there's good story in games, even more rare in a case like this, where one character is essentially mute. There's a lot to be said for the character modelling here - they are fantastically expressive, Midna in particular.

Ah well, it's back to Wii tennis. I've never been particularly desperate to have story as the central focus of a game, but now that I've finished Twilight Princess, I find mysself even more keen for Mass Effect and Bioshock.

It seems that a cheeky member of HMV staff has the same love of Jack Thompson as I do:


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