Speakers on full, if you please.
My work here is done.
Tuesday, July 15, 2008
Thursday, July 10, 2008
That's that.
So then, The Apocalypse. I hope you didn't have any plans, because apparently Israel is ready to leap into action if it 'feels threatened'.
Just let that sink in.
We're fucked. When they feel threatened? It's Israel. They always feel threatened. It has a lot to do with the threats. Who would have thought putting 7 million Jews in the Middle East would lead to shenanigans? Really, you just couldn't see it coming.
Just let that sink in.
We're fucked. When they feel threatened? It's Israel. They always feel threatened. It has a lot to do with the threats. Who would have thought putting 7 million Jews in the Middle East would lead to shenanigans? Really, you just couldn't see it coming.
Wednesday, July 09, 2008
In The Details.
From George Bush's July 4th speech:
“Thomas Jefferson understood that these rights do not belong to Americans alone. They belong to all mankind. And he looked to the day when all people could secure them. On the 50th anniversary of America’s independence, Thomas Jefferson passed away. But before leaving this world, he explained that the principles of the Declaration of Independence were universal. In one of the final letters of his life, he wrote, ‘May it be to the world, what I believe it will be — to some parts sooner, to others later, but finally to all — the Signal of arousing men to burst the chains, and to assume the blessings and security of self-government.’”
And what Jefferson actually said:
“May it be to the world, what I believe it will be, (to some parts sooner, to others later, but finally to all,) the signal of arousing men to burst the chains under which monkish ignorance and superstition had persuaded them to bind themselves, and to assume the blessings and security of self-government.”
Spot the difference?
“Thomas Jefferson understood that these rights do not belong to Americans alone. They belong to all mankind. And he looked to the day when all people could secure them. On the 50th anniversary of America’s independence, Thomas Jefferson passed away. But before leaving this world, he explained that the principles of the Declaration of Independence were universal. In one of the final letters of his life, he wrote, ‘May it be to the world, what I believe it will be — to some parts sooner, to others later, but finally to all — the Signal of arousing men to burst the chains, and to assume the blessings and security of self-government.’”
And what Jefferson actually said:
“May it be to the world, what I believe it will be, (to some parts sooner, to others later, but finally to all,) the signal of arousing men to burst the chains under which monkish ignorance and superstition had persuaded them to bind themselves, and to assume the blessings and security of self-government.”
Spot the difference?
Tuesday, July 08, 2008
Did You Know Your Brain Does Nothing?
Ok, here's something I hadn't heard of before. Non-Materialist Neuroscience.
I need to find some books on the topic, because this is Ding-dong, zipp-eh-dee-doodah crazy. Good times.
I need to find some books on the topic, because this is Ding-dong, zipp-eh-dee-doodah crazy. Good times.
Sunday, July 06, 2008
Saturday, July 05, 2008
Occasionally Abandoned In Vague Murk
Alone In The Dark is the most frustrating game I've ever enjoyed. It's packed full of really good ideas, is pretty damn atmospheric (until someone speaks), and generally shows more ambition than almost anything in the last two years. Unfortunately, it's about a year away from being finished.
First up, the title is just plain wrong. Point one: You are rarely alone. Point two: It is rarely dark. Even putting the darkness settings way down to 'emo bedroom', it is still pretty well illuminated for the most part, and you have a full and luxuriant view of the horrible monster chewing your face off.
The plot and voice acting are absolutely atrocious. The writers seem to have confused swearing with mature and well-written dialogue. All the characters swear constantly. It's like it's been writeen by a bunch of 15-year-old boys (as opposed to most videogames, which are written for that demographic). It's genuinely painful. It's particularly galling because there are moments of brilliance in the presentation, particularly the graphics and score.
The plot then. The main character has amnesia. Duhn duhn duhhh!
What dark secrets will be uncovered? I am fucking gripped from the onset by this original and bold premise! I realise that, as a group, videogame characters suffer more head injuries than the average person, but this doesn't justify the prevelance of this default crutch for bad writers. Suffice it to say, it's a very clumsy attempt to bring the character from the original, 1920's set games into the present day. Precisely who this panders too, I am not sure, because fans of the original games released nearly 20 years ago are not that desperate to see the character returned. Most people playing games back then, and bearing in mind that these titles were niche even then, who is being targeted for this?
Anyway, the rest of the plot. Basically, Lucifer has decided he's going to come back to Earth. Unfortunately for him, your character is some sort of immortal ghostbusting MacGyver. The whole game involves improvising weapons and puzzle solutions from whatever you can find lying around. Again, unfortunately for Lucifer, he seems to have come back on prom night, meaning the streets are scattered with cars just loaded full of booze and duct tape.
The bugs are incredible. Given that the physics engine in this game is one that has been the industry standard for about five years now, to break it this badly requires a serious commitment to dodgy coding. Minutes before sitting down to write this, I watched as a hot dog cart started to mysteriously, and with no external force, roll towards me. Then it exploded. At one point, all the objects within 15 feet or so of my character started very slowly to float upwards. There has been nothing quite as funny as Boiling Point, in which the developers once proudly announced they'd fixed the bug that made all the leopards in the game float at treetop height, but it's pretty daft nonetheless.
It's barely possible to control the character a lot of the time, and yet the combat almost redeems the game. The idea that you can combine most of the items into the games into impromptu weapons means you're always scrabbling for something to use to defend yourself - and it really sets the game apart from anything else on the market. The fact that you can just set nearby detritus on fire to ward of enemies means that there are a genuinely huge number of emergent tactics available to you, and the enemy AI almost copes with whatever you do.
It's not enough to rescue the game, and it's sad to think of what it could have been, but it's interesting and certainly not dreadful. I did get it for free though.
First up, the title is just plain wrong. Point one: You are rarely alone. Point two: It is rarely dark. Even putting the darkness settings way down to 'emo bedroom', it is still pretty well illuminated for the most part, and you have a full and luxuriant view of the horrible monster chewing your face off.
The plot and voice acting are absolutely atrocious. The writers seem to have confused swearing with mature and well-written dialogue. All the characters swear constantly. It's like it's been writeen by a bunch of 15-year-old boys (as opposed to most videogames, which are written for that demographic). It's genuinely painful. It's particularly galling because there are moments of brilliance in the presentation, particularly the graphics and score.
The plot then. The main character has amnesia. Duhn duhn duhhh!
What dark secrets will be uncovered? I am fucking gripped from the onset by this original and bold premise! I realise that, as a group, videogame characters suffer more head injuries than the average person, but this doesn't justify the prevelance of this default crutch for bad writers. Suffice it to say, it's a very clumsy attempt to bring the character from the original, 1920's set games into the present day. Precisely who this panders too, I am not sure, because fans of the original games released nearly 20 years ago are not that desperate to see the character returned. Most people playing games back then, and bearing in mind that these titles were niche even then, who is being targeted for this?
Anyway, the rest of the plot. Basically, Lucifer has decided he's going to come back to Earth. Unfortunately for him, your character is some sort of immortal ghostbusting MacGyver. The whole game involves improvising weapons and puzzle solutions from whatever you can find lying around. Again, unfortunately for Lucifer, he seems to have come back on prom night, meaning the streets are scattered with cars just loaded full of booze and duct tape.
The bugs are incredible. Given that the physics engine in this game is one that has been the industry standard for about five years now, to break it this badly requires a serious commitment to dodgy coding. Minutes before sitting down to write this, I watched as a hot dog cart started to mysteriously, and with no external force, roll towards me. Then it exploded. At one point, all the objects within 15 feet or so of my character started very slowly to float upwards. There has been nothing quite as funny as Boiling Point, in which the developers once proudly announced they'd fixed the bug that made all the leopards in the game float at treetop height, but it's pretty daft nonetheless.
It's barely possible to control the character a lot of the time, and yet the combat almost redeems the game. The idea that you can combine most of the items into the games into impromptu weapons means you're always scrabbling for something to use to defend yourself - and it really sets the game apart from anything else on the market. The fact that you can just set nearby detritus on fire to ward of enemies means that there are a genuinely huge number of emergent tactics available to you, and the enemy AI almost copes with whatever you do.
It's not enough to rescue the game, and it's sad to think of what it could have been, but it's interesting and certainly not dreadful. I did get it for free though.
Subscribe to:
Posts (Atom)